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'Today's children lead a robotic life, they need to go out and play'
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Vishnu Makhijani (Source: IANS) | 12 Jun, 2022
They have significantly different backgrounds. Amitabh Satyam, an IIT-K
grad with an MBA from Ohio's Fisher College of Business, grew up in a
village in Bihar where he played traditional games. Sangeeta Goswami, a
practicing psychologist and coordinator at experimental methodology
schools promoting integral education, has had her students play many of
these games in Gujarat.
Their altruistic collaboration
has resulted in "The Games India Plays - Indian Sports Simplified" aimed
at reviving "our affinity, and respect for Indian things".
Both
have memorable experiences of these exciting games and rue that over
time, India - primarily the cities and towns - has moved away from these
games and taken away a large slice of Indian culture.
"Kids
today do not wish to go to school whereas I used to look forward to
going. It was for playing games before and after school, and during the
breaks," Satyam told IANS in an interview.
"The life of today's
children is robotic: From waking up to going school, returning home,
doing homework, dining and sleeping. There is little excitement,"
Goswami noted.
The reasons are not difficult to find.
"India
has had a brutal recent history with invasions, genocide and
conversions. What remains of our culture is a mix of our aboriginal
culture and those of the invaders. Our games disappeared primarily
because many Indians, especially English-educated urban ones, believe
that anything Indian is not cool. The second, and more important, is the
onslaught from foreign games that are positioned as the proper games.
The Olympics provide validation to these Western games.
"Once our games get accepted and popular, it will revive our affinity and respect for Indian things," Satyam pointed out.
"Western
games are mostly individualistic, requiring infrastructure and
equipment, and are mostly beyond the reach of most Indians. So, we
realised that a guidebook, written in simple language describing each
element of each game, would help encourage children to consider these
games. That is how we started the arduous task of our initial research
and interviews for the book," he added.
"We would like to see
kids returning from school and eager to run out of the house to play
when possible. We also would like to see children eager to go to school
as the games would prove fun and relief from academic pressure," Goswami
said.
Considerable research has gone into the writing of the
204-page book, which has been published by Bloomsbury and details 15
games, along with ground specifications and the rules under which they
are to be played. Fourteen other games are also mentioned in brief.
"We
started out noting down our own experiences, which established the
baseline. In the second round we looked up books in the library and then
searched for material in the public arena on digital platforms,"
Goswami said.
They zoomed in on 50 games in the first round.
"Five
were well known (among them Kho-kho and Kabaddi) so we set them aside.
For the remaining ten, we applied our criteria: they must all be played
outdoors, they must be played in groups (not individual games) and each
player must be engaged at all times. After rounds of elimination, we
converged to these 15," Satyam explained.
"For the five rarer
games we travelled to villages where children play these games. There we
noted the specifics and possible variations. In some games, there was
no clarity of the next level, so we set our rules that appeared
consistent with the theme of the game.
"We studied the ancient
games that developed through the Sindhu Saraswati civilizations, the
Vedic period and also any mentions in the Mahabharata," Satyam
elaborated.
How does one go about popularising these games in this Internet age?
"Once
our efforts have taken shape in the form of a book, the next round of
effort is to popularise the games. The Internet is a blessing as well as
a curse. So much material is available on the Internet that a large
number of book readers are not reading books any more. At the same time,
the Internet allows easier access to our readers as well. Our effort is
to take a multi-pronged strategy. We are campaigning in schools,
building societies and colleges.
"Ours is not a book for reading, but a book for using," Satyam asserted.
Goswami expressed concern that digital games have become an addiction rather than just an entertainment.
"These
digital games do not help in the physical development of children nor
in the intellectual growth, since no real-life actions are involved. It
is the duty of our generation to ensure kids go out and play. Outside
play is a big booster for their physical, emotional well being," Goswami
added.
Overloaded information and convenient access to the
Internet is also causing children to feel mature only in their teenage
years. "But many of these children do not have real-life knowledge.
Video games have pushed children indoors and made them individualistic,"
said Goswami, who was also worried about a "nature-deficit disorder"
because children are spending less time with nature.
"This
change results in a wide range of behavioural problems. WHO has coined
'gaming disorder', a mental disorder caused by playing video games. It
wasn't the case a decade ago," she said.
On his part, Satyam is
convinced that "bonds developed during playing outdoor Indian games live
for life. In fact, these become our primary relationship beyond the
close family".
"Reduced engagement with others in society
deprives children from multifaceted growth. Most urban children severely
lack the decision-making skills as they are not exposed to real life.
Playing outdoors in a group, observing conflicts, resolving conflicts,
leading a group, following a leader and such related tasks aids in
developing a wholesome personality," Satyam explained.
Some of
the games, such as Kho-kho and Kabaddi, are already popular at the
National and State levels. What more needs to be done and does the
government have a role to play in this, given the prominence being given
to the Khelo India Games?
"While these games are known in many
regions, they are not immensely popular. Only a small fraction plays
them. The challenge of losing these games over time is not about the
government. It is our mindset," Satyam rued.
"Most governments
pay players after succeeding, for example giving a crore of rupees after
getting a medal. How does that help? Only 10 or so people get Olympic
medals out of 140 crore people. Paying after success is not
encouragement.
"I believe the government's role should be in
developing infrastructure. Each district should have advanced facilities
for sports. Indian games do not require much structured infrastructure,
but each of these government run facilities should have space for at
least five of these Indians games. As we have said in the book, space
for one tennis court can be used for a dozen of these games involving
hundreds of players," Satyam pointed out.
"We have to first
recognise these as games. Indian people as well as the governments
should not give preference to foreign things. Foreign stamps give them
validity. Our governments are also chasing foreign games and investing
hundreds of crores for a cricket stadium whereas the same amount can
prove 200 sports complexes for Indian games, benefitting millions of
Indians. We need to fix our priorities," he added.
What next? What's their next book/project going to be on?
"Our
objective of putting together these games in simple format has been to
take these games to each school, college and building society. We will
continue to be focussed on this objective. The book was needed to
provide a framework, a structure. The next steps are to promote these
games to get them integrated to the people's mindset.
"Our
friends at the publisher Bloomsbury have been highly supportive of this
effort and are encouraging us to develop the book in Indian languages.
Hindi and Gujarati will be the next two languages and we are already
working on them," Satyam concluded.
(Vishnu Makhijani can be reached at vishnu.makhijani@ians.in)
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